An anytime touchdown scorer bet wins if the player you pick scores a touchdown at any point in the game, whether they run it in or catch it. It is the most popular touchdown prop because it is simple: one touchdown, any time, and the bet cashes.
This guide covers exactly what counts, the questions people ask most (passing touchdowns, two-point conversions, quarterbacks), and how to read the odds so you know when a price is fair.
A rushing touchdown counts. A receiving touchdown counts. If your player crosses the goal line with the ball, or catches it in the end zone, the bet wins. It does not matter which quarter it happens in or whether they score once or three times: a single touchdown settles the bet as a win.
What does not count: field goals, two-point conversions, and touchdowns scored by a teammate. The player you named has to be the one who scores.
No. A quarterback throwing a touchdown pass does not count toward an anytime touchdown scorer bet. For a QB to cash an anytime TD, he has to score himself, by running it in or, rarely, catching one. That is why most quarterbacks carry long anytime-TD odds unless they run near the goal line often.
If you want to bet a quarterback to throw a touchdown, that is a different market (passing touchdowns), not anytime TD.
No. A two-point conversion is not a touchdown, so it does not settle an anytime touchdown scorer bet. Only an actual six-point touchdown counts.
Anytime TD odds are usually plus money, meaning the player is more likely not to score than to score. A running back at +120 is the book saying he is roughly a coin flip. A deep threat at +450 is a longer shot. The bigger the number, the less likely the book thinks the touchdown is.
The edge in these bets comes from finding players whose real chance to score is higher than the odds imply. That is what the Propaholics model does: it prices every player's true touchdown probability, then flags the ones the market has too long. You can see that on the live board and in the weekly anytime touchdown scorer picks.
It means a bet that your chosen player scores a touchdown at any point in the game, rushing or receiving. Timing and quantity do not matter: one touchdown at any time wins the bet.
No. A quarterback has to score himself, by rushing or receiving, for an anytime TD to hit. Touchdown passes count toward the passing touchdowns market instead, not the anytime touchdown scorer market.
No. A two-point conversion is worth two points and is not a touchdown, so it does not count. Only a full six-point touchdown settles an anytime touchdown scorer bet as a win.
Anytime TD wins if your player scores at any point in the game. First touchdown scorer only wins if your player scores the game's very first touchdown, so it is harder to hit and pays longer odds.
Because passing touchdowns do not count. A QB only cashes an anytime TD by running it in or catching one, which is rare, so the odds are long unless he is a frequent goal-line runner.
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